Goals listed in the Report from the Committee on STEM Education National Science and Technology Council include:
- Increase and sustain youth and public engagement in STEM. Support a 50 percent increase in the number of U.S. youth who have an effective, authentic STEM experience each year prior to completing high school.
- Better serve groups historically underrepresented in STEM fields. Increase the number of underrepresented minorities that graduate college with STEM degrees in the next 10 years and improve womenâ€™s participation in areas of STEM where they are significantly underrepresented.
Researchers See Video Games as Testing, Learning ToolsÂ are convinced assessment should be less like pencil and paper and more likeÂ role playing games such asÂ Crystals of Kaydor, anÂ educational video game helps students build personal characteristics such as grit and determination.
The potential for game based assessments is further evidenced by a call for proposals in and SBIR from the Department of Health and Human Services.
Recently the Great Plains STEM Education Center submitted a request to the North Central Extension Risk Management Education Center that would provide funding to develop game-based strategies for new producers looking to experience scenarios of decisions that would result in yields and profits.
Other gaming strategies at the Center include the Ag Cab Lab tractor simulator that has students driving a real tractor as a simulation in plowing, seeding, and harvesting corn, and in an Ethanol Racer Game that has smog reduction included in its messaging.
The future is bright for serious gaming.